ENDEFRES
DC

Cover artwork I generate from the game data. I do not use publisher artwork.

Game profile

Dead Cells

2018 Roguelike / Metroidvania / Action approx. 35 hrs. Mid price 90/100

In a constantly shifting castle, you fight run after run, with permanent upgrades securing your progress. The combat is butter smooth and rewards aggressive, mobile play.

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What kind of game this is

At its core this is Roguelike / Metroidvania, set in a fantasy world. Visually it is built on pixel art, and the overall tone stays dark throughout. The structure is guided rather than open, so you are moved along instead of dropped into a map. Sessions of an hour or two sit at the sweet spot here.

It is genuinely demanding, and repeated failure is part of how it is designed. Story exists mostly as background texture rather than a reason to keep going. It is a single player experience from start to finish. It is available broadly, on 5 platforms. It sits in the mid price bracket.

What stands out

  • Very fluid combat system
  • Permanent meta progression
  • Huge weapon arsenal

This fits you if

  • you are after a proper adrenaline rush
  • levelling, looting and optimising a build is your kind of loop
  • you want real resistance and are fine with dying a lot
  • you play alone and want a complete experience without other people
  • you like a deliberate retro look over photorealism
  • you prefer a darker, heavier tone

Look elsewhere if

  • you want to relax and not be punished for mistakes
  • you want something light and easy going
  • pixel art puts you off
  • repetition wears you down instead of drawing you in

What it costs you in time

About 35 hours in total. At three evenings a week and two hours each, you will be busy for roughly 6 weeks, or 18 sessions.

How the rating ranks

Critics settled on 90 out of 100, which puts it above 85 percent of the 1206 games here and at rank 128 overall. That is a strong score, comfortably above what most releases manage.

For comparison, Roguelike averages 84 points across the database, so this one sits 6 points above its own genre. The figure rests on 639 collected ratings.

Released in 2018, so it has 8 years behind it. Usually cheap by now and the rough edges are long fixed.

The facts

Release year
2018
Genres
Roguelike, Metroidvania, Action
Playtime
approx. 35 hrs.
Difficulty
Demanding, punishing
Story weight
Background flavour
Play with
Solo
Setting
Fantasy
Visual style
Pixel art
Price bracket
Mid price
Platforms
PC, PlayStation, Xbox, Switch, Mobile
Critic rating
90 / 100

Direct comparison

Genres Release year Playtime Critic rating Price bracket
Dead Cells 2018 approx. 35 hrs. 90 Mid price
Sworn 2025 approx. 30 hrs. 77 Mid price
Halls of Torment 2024 approx. 20 hrs. 88 Budget
Skul: The Hero Slayer 2021 approx. 15 hrs. 81 Budget

If you liked this, try these

  • AB
    Absolum 2025 · 90/100 Shared: Roguelike, Action, Fantasy, shorter

Appears in these lists

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