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IN

Cover artwork I generate from the game data. I do not use publisher artwork.

Game profile

Inside

2016 Puzzle / Adventure / Platformer approx. 4 hrs. Budget 92/100

A nameless boy flees through an oppressive, dystopian world full of silent threats and haunting imagery. In just a few hours, the game builds an atmosphere that lingers long afterward.

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What kind of game this is

At its core this is Puzzle / Adventure, set in a world after the collapse. Visually it is deliberately stylised rather than photorealistic, and the overall tone stays dark throughout. The structure is guided rather than open, so you are moved along instead of dropped into a map. It is built around short sessions, which makes it easy to pick up for half an hour.

Difficulty stays forgiving, so progress rarely depends on your reflexes. The narrative carries the whole thing, and the mechanics serve it. It is a single player experience from start to finish. It is available broadly, on 5 platforms. It sits in the budget bracket.

What stands out

  • Oppressive atmosphere
  • Short but intense
  • Legendary ending

This fits you if

  • you want to live through a story, not just play a system
  • you actually want to be scared
  • you usually have thirty to sixty minutes and want that to be enough
  • the writing matters more to you than the mechanics
  • you want zero frustration and no difficulty wall
  • you play alone and want a complete experience without other people

Look elsewhere if

  • you need real difficulty to stay interested
  • you skip cutscenes and want to get to the gameplay
  • you want something that lasts, this is over after 4 hours
  • you want something light and easy going

What it costs you in time

About 4 hours in total. That is roughly 2 evening(s), so you can realistically finish it this week.

How the rating ranks

Critics settled on 92 out of 100, which puts it above 93 percent of the 1206 games here and at rank 74 overall. That is a strong score, comfortably above what most releases manage.

For comparison, Puzzle averages 83 points across the database, so this one sits 9 points above its own genre. The figure rests on 1655 collected ratings.

Released in 2016, so it has 10 years behind it. Usually cheap by now and the rough edges are long fixed.

The facts

Release year
2016
Genres
Puzzle, Adventure, Platformer
Playtime
approx. 4 hrs.
Difficulty
Relaxed, forgiving
Story weight
Carries the whole game
Play with
Solo
Setting
Post-apocalyptic
Visual style
Stylised
Price bracket
Budget
Platforms
PC, PlayStation, Xbox, Switch, Mobile
Critic rating
92 / 100

Direct comparison

Genres Release year Playtime Critic rating Price bracket
Inside 2016 approx. 4 hrs. 92 Budget
Little Nightmares 2017 approx. 5 hrs. 78 Budget
Little Nightmares II 2021 approx. 6 hrs. 82 Budget
Gris 2018 approx. 4 hrs. 81 Budget

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